Wizard101 School of Storms Magic Assets Now Available

Posted on July-11-2008 By admin
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Magic in Wizard101

There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Outer Schools

The spells of the outer or external schools focus their energies on somehow requiring other beings to serve you or do your bidding. Each school has its own particular method of doing such, but each one needs minion creatures to be effective.

School of Storms (Invention)

"That which can be imagined, can be achieved."
The Storm Arts are all about creativity. They represent that Eureka! moment, that spark of inspiration, the happy serendipity of catching lightning in a bottle. Those who embrace the School of Storms, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of one’s many thoughts, to face the chaos of a myriad of decisions and unable to move forward with a single choice. Diviners utilize Verses to charm, enthrall or hypnotize creatures to aid them. The Storm Arts find their roots in the power of the majestic Tritons, the race of Titans that ruled the seas in the Days Before.

screens, and trailer after jump



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