Wizard101 School of Death Magic Assets Now Available

Posted on August-28-2008 By admin
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Magic in Wizard101
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.
Inner Schools
The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.
School of Death (Body)
“Timor mortis conturbat me.” (The Fear of Death Confounds Me)
Death is finality, absolutism, the study of the corporeal. All things pass eventually, and time cannot be held back indefinitely. Practitioners of the Death Art, known as Necromancers, understand this limitation and strive to face it unafraid, making the most of the time they have. Beware, though; some among its adherents grow morbid or try to cheat death through undeath. Necromancers use Whispers to hone their will, drawing on the power of courage to channel their own fears out of themselves and at their adversaries. Death sits between Ice and Storms, for the cold energy of undeath draws on those two forces.

Screens after jump (more…)

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OGPlanet Announces Rumble Fighter Design a T Contest

Posted on August-27-2008 By admin
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Rumble Fighter, OGPlanet’s massively multiplayer online fighting game, offers plenty of ways for players to customize their characters, but now players also have the chance to customize their own wardrobes in Rumble Fighter-style.

Beginning today, Rumble Fighter players have the opportunity to design their very own T-shirts inspired by OGPlanet’s massively multiplayer online fighting game. The Rumble Fighter-inspired designs can include up to eight colors, and should be designed to look great on the front of a black T-shirt.
Rumble Fighter players have until Sept. 10 to submit T-shirt designs on the Rumble Fighter MySpace page (www.myspace.com/rumblefighter). The following week, voting will be held on the OGPlanet forums to determine the best designs, and on Sept. 15 the top T-shirt design will be announced.

The players who submitted the top 10 T-shirt designs will each receive a real T-shirt emblazoned with the winning design.

Further details regarding the Rumble Fighter T-shirt design contest can be found at http://rf.ogplanet.com.

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NCsoft has release a new video for its upcoming new title, Aion: Tower of Eternity

Posted on August-15-2008 By admin
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NCsoft has release a new video for its upcoming new title, Aion: Tower of Eternity. The game play video depicts the quest players must take in order to receive their wings (at level 10) in the game. The Ascension quest also shows how player grow from ‘normal’ beings to god-like Daeva’s.

see the trailer below

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Wizard101 School of Life Magic Assets Now Available

Posted on August-13-2008 By admin
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Magic in Wizard101
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Inner Schools
The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.

School of Life (Spirit)
“As we have been Created, so must we Create.”
Life is spirit, the force of awareness and existence. Practitioners of the Life Arts, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Life sits between Fire and Storms, for the spark of life comes from those two forces.

screens after jump

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NCsoft Ushers in a New Age in Lineage II Gameplay

Posted on August-13-2008 By admin
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New update, Gracia – Part 1, completely changes the way Lineage II is played

NCsoft®, the world’s leading publisher and developer of online computer games, today announced major changes in its massively multiplayer online (MMO) game, Lineage®II. In an update from The Chaotic Throne™ series called Gracia™ – Part 1, players will find advancing in the game to be dramatically faster. This, plus a host of other changes to enhance the player experience, makes this update much more accessible to newer players than before.

The increase in leveling speed is due in part to a new Vitality system, which rewards the player with an experience bonus for time either spent away from the game or in safe zones. New characters will start out with maximum Vitality, so they can begin improving their character’s advancement within minutes.  An increase in rewards for accomplishing quests, battling boss creatures, as well as greater accessibility of items also enable players to increase their character’s level more quickly.

“Gracia represents a huge change to Lineage II,” said Tim Tan, NCsoft’s North American producer. “The increase in leveling speed allows players to create new characters and advance nearly twice as fast as before. This will allow players to experience the meat of Lineage II quickly, giving them the ability to visit new and exciting areas and cool high-level content much quicker than before. While this game is still a hardcore game, these changes with Gracia – Part 1 make the game much more accessible to new players. I hope gamers will take another look at what Lineage II has to offer.”
Continuing the storyline and changes brought with the earlier expansions, this first of three updates involving the land of Gracia, introduces a new terror with the strange dream-like inter-dimensional world of Kamaloka. Adventurers of varying levels can easily travel to Kamaloka and face a series of incredibly potent creatures that are tailored to the experience of the players. The expansion also offers a selection of new and improved skills, many new items, and improvements to the Cruma Tower, as well as other hunting zones.

Lineage II is known as the gaming market’s premier player-versus-player (PvP) online role-playing game, with a customer reach of more than 19 million players worldwide.

The Lineage II 4th Anniversary Edition pack is now available at retail. For more information about the retail box contents and where to purchase go to: www.lineage2.com/4thanniv.html. To find out more about the game, please visit the Lineage II web site at: www.lineage2.com.

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KingsIsle Entertainment Launches Open Beta Testing Phase for Wizard101

Posted on August-6-2008 By admin
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Beta Testers Find Virtual World Brings the Family Together For Shared Playtime

PLANO, TEXAS- Aug 06, 2008 - Online entertainment company KingsIsle Entertainment, Inc announced the successful completion of closed beta testing for virtual world Wizard101. The final beta testing phase has now been opened to the general public at www.wizard101.com. Wizard101, which emphasizes magical adventure and card-collecting in an online 3D world of Wizards, is expected to officially launch within the next month.

“We more than doubled our anticipated beta audience for Wizard101,” said KingsIsle CEO Elie Akilian. “It turns out that the solid game mechanics and whimsical fantasy environment appeal even beyond the tween audience. We’ve had a great response from testers that included everyone from grandmas who play with a grandchild sitting in their lap to twenty-something traditional gamers.”
Wizard101’s collaborative play style supports an environment where players benefit from working together in adventure quests. A tiered chat system and pre-defined character name generator create a safe community for younger players while an Arena provides a spot for more traditional gamers to show off their player versus player spell-casting skills. As they adventure, players can upgrade their costume and magical accessories, adopt bizarre pets, solve puzzles and play mini-games. At launch, Wizard101 will be free to play, with advanced play content available by subscription.

KingsIsle had Wizard101 under development for three years before the beta period, which means testers experienced a very fully fleshed out game with detailed graphics, fantastic worlds and fully-functional game play. There has been an increasing online buzz about Wizard101. Testers, including those below from esteemed virtual community The Syndicate® have been saying things like:
“Wizard101 is a great game for the whole family, especially for kids. I watch my 6 year old AND my 14 year old laughing with each other instead of irritating one another, as brothers tend to do. I play right along side of my kids.” “Having been a gamer for 30 years now, playing with my kids has to be the most fun I have ever had … They enjoy the ability to get many different spells and see all the amazing animations, and both are always wanting to start new wizards to try the others. I think the variety of schools and the spells that goes with them makes Wizard101 stand out over [other online games].”

Anyone with a PC who would like to join the final beta testing phase can now sign up at www.wizard101.com and instantly download and install the initial software to join the large cast of good, bad, and frequently silly in-game characters and other players. Beta testers play the game for free and provide feedback to the game’s creators leading up to the official launch.

For additional details go to www.wizard101.com.

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Video Gamers Immortalized in Space by NCsoft

Posted on July-30-2008 By admin
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Sending digital time capsule with human DNA on Richard Garriott’s journey to International Space Station

Could you be the savior of humankind?  NCsoft, the world’s leading publisher and developer of online computer games, has announced it will launch the “Immortality Drive” – a time capsule with the digitized DNA of select video game players and space aficionados – into orbit when famed game designer Richard Garriott travels to the International Space Station in October 2008.
As part of NCsoft’s “Operation Immortality,” Richard Garriott – the man who created Tabula Rasa, a massively multiplayer online (MMO) PC game that explores the destruction of Earth – is now venturing into space to save humanity.

During the campaign, Tabula Rasa players have a chance to have their DNA sequenced, digitized and sent into space on the Immortality Drive. In addition, all players with active accounts on September 2, 2008 will have their Tabula Rasa characters uploaded to the device, giving them the opportunity to go to space virtually.  In order to make this unique opportunity accessible to as many people as possible, free trials of the game are available at http://www.rgtr.com/trial.  Garriott will place the Immortality Drive on the International Space Station when he travels there this fall.

“I’ve been able to do some very exciting things in the games business, but nothing of this magnitude,” said Garriott, executive producer for Tabula Rasa at NCsoft. “I’m thrilled we can offer the once in a lifetime chance to millions of gamers to virtually go to space with me. A select few will have their DNA digitized and sent. And, theoretically, if anything happens to the human race, it could be their DNA that is used to resurrect humanity.”

Starting today and lasting through August 31, 2008, anyone with a PC and an Internet connection can go to http://www.OperationImmortality.com and participate in weekly polls on humanity’s greatest achievements which will be included on the Immortality Drive, such as “What is the greatest song of all time?” and “What is the greatest technological breakthrough of all time?” Current Tabula Rasa players, or those who download and play the free trial, will also be able to enter a personal message for inclusion on the Drive.

“This is your chance to leave your mark,” says Garriott. “While everyone can participate in the polls at OperationImmortality.com, Tabula Rasa players will be the only gamers in the universe who can say that a piece of them is in space, since we’re sending their in-game alter-egos, and for some, their DNA, to space with me.”

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Wizard101 School of Myth Magic Assets Now Available

Posted on July-25-2008 By admin
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Magic in Wizard101
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Inner Schools
The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.

School of Myth (Mind)
“To control the Future, one must look to the Past.”
Myth is imagination. The power of the mind, and everything it can create, drives the Myth Arts. It is illusion, dreams made real. If you can conceive it, you can bring it forth, bring it to life. Beware, though, for when your imagination becomes too fanciful and whimsical, the things you dream of escape your control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name. Myth dwells between Fire and Ice, for that is where the shadows lie, and myths are the shadowy forms of thought made real.

Video and screens after Jump

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It’s All Access for City of Heroes and City of Villains

Posted on July-16-2008 By admin
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NCsoft readies the number 1 super-powered MMO for more  

There is a reason for the rejoicing in Paragon City and the Rogue Isles. It is official – NCsoft has completely merged the two games into one game universe. All current subscribers who only had one of the games (City of Heroes or City of Villains) now have access to the features of both games. Additionally, all City of Heroes and City of Villains games for sale at retail or online will grant access to both games.

This is the final step needed in preparing the IP for future projects, to be announced later this year. Paragon City and the Rogue Isles have always been a part of the same game universe. When City of Villains launched in 2005 as a stand-alone game, it did not launch with an extra subscription fee, so there has always been this feeling that they are closely related. What’s different here is that NCsoft has taken down the barrier where players had to have a City of Villains serial code to make a villain, and vice versa. Now, it doesn’t matter if you bought Heroes or Villains, you can make characters from either faction and experience their unique game content. Additionally, Heroes now have access to base building, which was previously only available if you had purchased City of Villains.

“In setting the stage for our upcoming plans for the IP, we felt the time was right to truly consolidate the City of Heroes and City of Villains universe,” said Brian Clayton, General Manager and Executive Producer. “We have removed all restrictions that were created when City of Villains launched in order to make way for some really cool content and features we have in the pipeline. This is an evolution of the IP that lays the foundation for what’s to come.”

The most recent game update, Issue 12: Midnight Hour, launched in May and included a wealth of features, including a new Greek and Roman inspired zone, Villain Epic Archetypes, Powerset Proliferation, as well as more character slots so that players can try out the new character powers and Archetypes.

 “We know that character variety is one of our greatest strengths and that’s why our players love to create new characters” said Matt Miller, Lead Designer. “Even former players who reactivate will be pleasantly surprised to see new open character slots waiting for them.”

Uniting the City of Heroes universe enables the development team to focus on other features slated to come in future installments. Improvements to Supergroup Bases and raids, an offline character reward system, and the previously revealed Mission Maker are just some of the systems that will see the benefits of a unified City of Heroes game.

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Wizard101 School of Storms Magic Assets Now Available

Posted on July-11-2008 By admin
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Magic in Wizard101

There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.

Outer Schools

The spells of the outer or external schools focus their energies on somehow requiring other beings to serve you or do your bidding. Each school has its own particular method of doing such, but each one needs minion creatures to be effective.

School of Storms (Invention)

"That which can be imagined, can be achieved."
The Storm Arts are all about creativity. They represent that Eureka! moment, that spark of inspiration, the happy serendipity of catching lightning in a bottle. Those who embrace the School of Storms, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of one’s many thoughts, to face the chaos of a myriad of decisions and unable to move forward with a single choice. Diviners utilize Verses to charm, enthrall or hypnotize creatures to aid them. The Storm Arts find their roots in the power of the majestic Tritons, the race of Titans that ruled the seas in the Days Before.

screens, and trailer after jump (more…)

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