It’s All Access for City of Heroes and City of Villains

Posted on July-16-2008 By admin
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NCsoft readies the number 1 super-powered MMO for more  

There is a reason for the rejoicing in Paragon City and the Rogue Isles. It is official – NCsoft has completely merged the two games into one game universe. All current subscribers who only had one of the games (City of Heroes or City of Villains) now have access to the features of both games. Additionally, all City of Heroes and City of Villains games for sale at retail or online will grant access to both games.

This is the final step needed in preparing the IP for future projects, to be announced later this year. Paragon City and the Rogue Isles have always been a part of the same game universe. When City of Villains launched in 2005 as a stand-alone game, it did not launch with an extra subscription fee, so there has always been this feeling that they are closely related. What’s different here is that NCsoft has taken down the barrier where players had to have a City of Villains serial code to make a villain, and vice versa. Now, it doesn’t matter if you bought Heroes or Villains, you can make characters from either faction and experience their unique game content. Additionally, Heroes now have access to base building, which was previously only available if you had purchased City of Villains.

“In setting the stage for our upcoming plans for the IP, we felt the time was right to truly consolidate the City of Heroes and City of Villains universe,” said Brian Clayton, General Manager and Executive Producer. “We have removed all restrictions that were created when City of Villains launched in order to make way for some really cool content and features we have in the pipeline. This is an evolution of the IP that lays the foundation for what’s to come.”

The most recent game update, Issue 12: Midnight Hour, launched in May and included a wealth of features, including a new Greek and Roman inspired zone, Villain Epic Archetypes, Powerset Proliferation, as well as more character slots so that players can try out the new character powers and Archetypes.

 “We know that character variety is one of our greatest strengths and that’s why our players love to create new characters” said Matt Miller, Lead Designer. “Even former players who reactivate will be pleasantly surprised to see new open character slots waiting for them.”

Uniting the City of Heroes universe enables the development team to focus on other features slated to come in future installments. Improvements to Supergroup Bases and raids, an offline character reward system, and the previously revealed Mission Maker are just some of the systems that will see the benefits of a unified City of Heroes game.

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Toyota Matrix City of Heroes Machinima Contest!

Posted on July-1-2008 By admin
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The City of Heroes team just announced a cool contest where you can win… a brand new 2009 Toyota Matrix for making cool CoH machinima!

Check out the details here: Win a New Car Contest

Make a Machinima video with City of Heroes / City of Villains and have the chance to win the grandprize of a 2009 Model year Toyota Matrix S filled with good stuff! Act now! Submissions can only be uploaded to GameTrailers.com from July 1st through August 10th. Winners will be announced on Spike’s GTTV on September 12th.

Click here for the contest details and rules!

So get your minions, sidekicks and henchmen ready, load up on hard drive space and make a Machinima masterpiece!!!

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City of Heroes Celebrates 4 Years!

Posted on April-28-2008 By admin
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Today marks the fourth year since the launch of City of Heroes. To celebrate this achievement, the NCsoft NorCal team has created a City of Heroes / City of Villains calendar for fans of the game.  This downloadable calendar features each of the 12 “Issues” that have been launched since the games release, one for each month of the year.

The calendar includes a message from Matt “Positron” Miller, who gives an interesting tidbit of information about one feature the team is working to introduce at some point in the next few months:

“…I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in…”

You can find the calendar on the website later today.  After all, even the most accomplished of Heroes will appreciate a calendar to help keep track of his or her appointments.

Also, since four years have passed, we thought it might be nice to share some fun facts about City of Heroes.

Since City of Heroes launched:

  • More than 32 million characters created – that’s 4 times the population of New York City!
  • Players have spent a combined 292 centuries playing City of Heroes and City of Villains
  • More than 100 million items have been traded through the consignment (auction) houses since they were launched in 2007

Additional items of interest include:

Most Popular Origins

Mutant (25%)

Magic (24%)

Natural (21%)

Most Popular Archetypes

Hero: Blaster

Villain: Mastermind

Most Popular Travel Powers

Fly (34%)

Super Jump (30%)

Most Traded Item (via Consignment House)

Base Salvage:  Alien Tech Salvage

Most Wealthy Archetypes

Heroes: Scrappers

Villains: Brutes

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